Good news, I spent a bit of time yesterday and got the main AI to build ships for all the races with engines, it was a problem with the Ship Sizes - Pathfinder set me on the right path with his comments on the Colony ship, and low and behold... it now works, even with the original 300 size ship and 150 size colony component. I do believe I will change the size of both the colony ship and module anyway, to give it more of that ponderous feel. Thanks Pathfinder! I'll upload the datafiles later today and then rename your data folder Data2 and replace with the ones I post so we can see how it does

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Also, once I get the basic AI to build ships with reactors and the basic weapons, I will zip the entire thing (it iss pretty big) into one file and post for a single downloadable working mod. Then we can start detailing AIs for each of the races.
There are a few components that I do not yet have pics for, but I pointed the components to the right spot so I could just update the components - the ones I have intentionally done are:
Fighter Engines : 697, 702, 707, 712
Molecular Disruptor & Pulsar : 547, 546
Pulsar Mine: 594
Pulsar Mine : 595
Scanner Jammer : 854
Stealth Cloak : 855
Shading Field : 856
Every other weapon should have a component pic for it.
[ 04 April 2002: Message edited by: Val ]