Thread: Babylon 5 Mod
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Old April 6th, 2002, 02:35 AM
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Default Re: Babylon 5 Mod

Deleting the lines dealing with all the normal weapons got rid of both error.

Note: IMHO the fighter weapon sizes need to be halved or the power cells/engines need to be smaller . Same size issue as the colony ship engine/hull; so I cut the tiny weapon sizes (the ones that show up for the fighters) in half so that a light fighter can have a bit of an aresenal

BTW: Both the EA and Narn are doing their own designs now. Good job!


PPS: I had to load the gold planets pics folder...there was a call for a p0581 and none existing in the folder at the time. I loaded it in and voila...missing warp points appeared

also I experimented with setting the tiny weapons to zero so they would be available; they are but to both races (eg Narn tiny is available to EA & vice versa) bleah...how to get race-specific weapons on start without letting other races have them available too

[ 06 April 2002: Message edited by: pathfinder ]

[ 06 April 2002: Message edited by: pathfinder ]

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