Thread: Babylon 5 Mod
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Old April 7th, 2002, 08:20 PM
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Default Re: Babylon 5 Mod

Trying that but the only ship design that the EA & Narn "listen" to are the colony ships and for soem reason they insist on put an external cargo pod on them.

One thing that seems to help the early game is an increase in movement in the light fission & light fusion engines. I upped them to 3 per and that seems to give enough "umph" until the medium fission engine is developed; otherwise they either run out of space or reach max number engines before getting movement 1.

What would kick them into designing attack ships? The seem to forget them for some reason.

[ 07 April 2002: Message edited by: pathfinder ]

[ 07 April 2002: Message edited by: pathfinder ]

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