Quote:
Gandalf Parker said:
(hmmm a mod file could be included in all this also but so far Im not coming up with a reason to).
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I'm thinking mods could work as a sort of scripted events, since the only other way around is to edit the game files themselves (not straightforward, and with unwanted side-effects).
So, you could ask the player to rerun the executable on turn 30, and check for the current state of the game. If your nation already owns a bunch of provinces and has a high income, life could become harder for you (say, troops suddenly become more expensive, or one troop cannot be recruited anymore, mages get weaker, etc). On the other hand, if you are doing poorly, you could find yourself with some support, perhaps from poor Man that has bitten the dust already.
It could also work the other way around, boosting AI nations as needed, again through the same "check the score dump" mechanism. You might even "transform" a nation that way, by replacing all its units, spells, and whatnot through a mod... well, except things like "no Dominion spread" or auto-summons.