Re: Oblivion
Diablo falls into the Action RPG category, which can't be compared to traditional RPGs like Baldurs Gate and Oblivion.
And a MMO is inherently different then a offline RPG. MMO's can make design choices that aren't feasible in a offline RPG and vise versa.
I never did play Wizardry 8, so have no experience to respond from. But it sounds like you are more into the action/strategy RPGs then traditional crpgs. I enjoy all three, but trying to compare them because they share three letters may be where your going wrong. Most people lump them into the same category but imho they are three sperate genres.
Shining Force - Fire Emblem - Buck Rogers - Final Fantasy Tactics - Fallout Tactics
Diablo - Dungeon Seige - Xmen - Untold Legends - Never Winter Nights
Baldurs Gate - PlanetScape Torment - Pools of Radience - Oblivion - Wizardy - Ultima
While comparisions work within the grouping, they just don't work once you start trying to compare them to games outside their genre. I think its a crying shame that games like Ground Control are compared to Warcraft. Take resource gathering/base building out of an RTS and its not a RTS anymore.
The complaint I have about Oblivion, and I had about Morrowind is that the ceiling is way too low as far as loot and monster tables are concered. I don't think they added any new armor or weapon types in Oblivion and that is just a shame. I hit the "highest" weapon and armor options way before I was even close to being done with my character development. I am level 23 now, and should have a full suit of the top teir heavy armor soon, and have the best stock weapon available.
For me, part of the fun of RPGs (both on and offline) is getting new "stuff". I love getting loot, looking in every container possible, and don't mind making multipe trips back to town just to make sure I got everything worthwhile. But with so few options, I will reach the ceiling for both weapons and armor in a couple more dungeon romps.....and I'm have only done the very first steps in Main quest. Because I have access to every available skill, theres not much incentive for me to replay the game....my play time will likely end when this character does.
So for me, its dissapointing that my main incentive to dungeon romp is about to dissapear. Yes mods are an option, but I'm not a graphic wiz, and I hate mods that use my old armor graphics, to "represent" something totally new.
Also, for such a big game, the monster table is surprisingly small. They should have had more "stuff" so that combat and exploring stay interesting as long as possible.
Have mods with new graphics even come out yet? Most of the mods I have tried have been cosmetic or tweaks of some kind.
BTW if you haven't tried it, BTMod is awesome. They zoomed out the interface a bit...the inventory has 15 lines now instead of 6 for example. They changed almost every gui/interface related screen in some way. The map is zoomed out, which I like a lot better. Theres also a "pre-configured" options package available that provides screenshots of the different options, and instructions on how to install the files. The only complaint I had was the actual inventory screen..it was a little too small for me, so I had someone switch it to 10 lines, which is perfect. If anyone wants the file let me know.
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