First Things First - Here are the latest Data/AI files--
DataAI041202.zip
Something that needs to be done- Mod the Systems so blackholes & nebula have an 'invisible' star, using either the BlackHole Star or 'blank' star from the planets folder. This is important for the reactors to work properly.
Pathfinder:
Oh man! I can't believe you actually printed the whole kit-n-kaboodle out! Insane!! Well, at least you'll get a good workout carrying it around

If you would like a list of the Weapon Families by race, I am working on an Excel list to make AI modders lives easier. If you were printing out for some other reason, let me know what you are looking for and maybe I can make your life easier

Thanks much for the tireless effort (that goes for everyone else working on this as well). You might want to use the latest Data and such files posted above and move all the old EMP files and AI out of the mod folder.
Andy:
Right now my main site is down, but you can go to one of the other sites (SJ posted a link below, plus there is a mirror at SJs site and may soon be one at Rambie's) and if you just download the Races zip file, you will have the shipsets for everything we currently have. The actual mod aims to go much further though. Once the mod is completed it will have different graphics (including win/lose/title screen - thanks Rambie), a variety of new weapons (when Last counted over 200 unique weapons each with up to 10 Versions), different armor system (thanks SJ), some new shipsets (such as the Shag'Toth, aka SoulHunters, and Hyach - thanks Oleg & Zircher), new Random Events (including Dracus' - Danka) and quite a few other things (thanks Atomannj, Master Belsarius, Imperator Fyron & Pathfinder). But we need people to test it as we get the AI finished and start working on the individual AIs, so if you're up for it
Engines & Reactors:
Revised both for all types. AI is much happier with it this way. Size is consistant, thrust/cost/struct differ. Instead of Light/Medium/Heavy/Huge now Prototype/Standard/Advanced/UltraEffecient. Reactors provide enough fuel for ship to avoid the Narn circle (fly out one turn, fly home next because it thinks supplies are low). Hope y'all like.
AI:
Working a bit better, still working on base AI, though I have at least changed the racial AIs to include their individual races as a first step.
Weapons:
Still have to add ElectroMag and Gravitic. Now that engines/reactors are working I will do this weekend.