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Saber Cherry said:
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OG_Gleep said:
But as far as traditional CRPGs go, I can't think of an example like you mentioned, as most CRPGs are pretty linear.
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I was thinking about console RPGs 
For computers, I can offer Diablo II and most MMORPGs. Wizardry 8, on the other hand, leveled with you and thus had some of the same problems as Oblivion - though to a much lesser degree. In W8 the character level was tied to experience, while skills were tied to use; thus, the two were mostly independant, and it worked well.
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I think in Wizardry 8 only random encounters were scaled with your party level, not predefined areas. So it was much less of a problem.
Other good examples of RPG that allowed you to go pretty much anywhere you want are Star Control 2, Betrayal at Krondor and Wizardry 7.