Re: Oblivion
OG_Gleep, there's one thing I don't quite get. If I understood it correctly, you are saying that if Diablo had had a good plot, and thus had been a plot-based RPG, it should have used an inferior battle/loot system. Why?
Battles should be fun even in plot-based games, and better, unique random items could easily be given as quest awards instead of items the boss drops.
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