Quote:
OG_Gleep said:
I don't know if its me or you but you seem to be taking everything I have been saying too far to the right and out of context.
A crappy plot didn't make diablo an Action-RPG. Its gameplay did (An action game with RPG elements). Just like a crappy battle or loot system doesn't make a rpg "traditional".
The context of what I was saying was SC comparing Diablo to WoW, and my point was thats not a fair comparison to make, as they are two totally different games types, with different core goals that decisions are based off of.
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Okay, I misunderstood your point about Diablo, and mechanics' role in defining genre. And it seems I should just learn to stay out of discussions that stray too far from the games I actually know well. I reread what you said about players' part in the games' internal economy, and I still don't get that. I enjoy Diablo/roguelike item generation, and I just don't see why that is bad in a MMORPG.
I'll try to refrain from posting. I should have better uses for my time than arguing about games which I haven't played. I have a nasty habit of just arguing for the sake of the argument, and it seems I have too much free time.

Maybe I should just read a book.