
April 4th, 2006, 09:24 AM
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Sergeant
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Join Date: Dec 2003
Location: Würzbueg, Germany
Posts: 397
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Re: Oblivion
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Cainehill said:
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PrinzMegaherz said:
Anyway, Diablo 2 had one of the worst skill systems out there. The game punished you for taking basic skills because the points spent there were useless against later enemies and they did not have an effect on more advanced skills. This lead to people saving their skill points through the whole game until the better skills came available - I just remember my necromancer having 20 points on bone spear and 20 points on the reviving spell (forgot the name) Iron maiden. Everything else had only a one just for the sake of getting the better spells. If someone, for example, would have spent 20 points into the first shooting spell, he would have had a hard time in the later game, because the spell would suck (dealing no reasonable damage), and having fewer points to distribute on the better spells - very boring.
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Note that they did improve the skill system in later patches, making it so that every skill affected something else : for instance, every point in the lowest level necromancer bone spray skill wound up improving bone shield (significantly), and bone spear / bone spirit by a percentage. Gave more options, but in a sense just made _new_ must have combinations of skills. 
And the skill system had another benefit in a way : because players would get to level 50 and realize their skills sucked, they'd start a new character out. People got a _lot_ of gameplay from Diablo II experimenting with different skill sets and builds. Plus, as people have mentioned, the item drop system was amazing (not counting ninja looters ).
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Hm, maybe I should install Diablo 2 one more time and look at that new system. I love the cut scenes 
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