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OG_Gleep said:
It definatley feels like the old school party based RPG games have taken a back seat to hack and slash game play. The decision of bioware to go the route they did with Neverwinter nights really bummed me out.
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Neverwinter Nights was a great game, not the campaign in the game... I mean the game. The game has a very deep diverse editor, multiplayer functionality, and never before seen a stable DM functionality. This game you can do simple hack-n-slash or download some deep complex story or control a world others play or create your own world or find something else to download. Thousands of modules are available for download... if one is bad simply move to the next. Not to mention the game did so great on sales it had two expansions.
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OG_Gleep said:
... with Neverwinter nights really bummed me out. Fortunatley I played the whole thing via LAN with a buddy so it eased the pain.
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You must mean the campaign within the game because there's no way someone could have played all the modules currently available for download unless their brain is plugged into their computer.
If you only played Neverwinter Nights for the campaign within the game then you only found 5% of its total game value.