Re: Babylon 5 Mod
IF:
As SJ posted, he had the pop proportions thing done a while back, though I may ask PvK if he minds us stealing a page from Proportions in using the "Cultural Centers". I had had a similar idea for the B5 Mod with multifunction 'cities', 'mining colonies', 'Centauri Houses' and so forth, but hadn't thought it out to the extent PvK had (kudos to him). Once the basic stuff is done (we are almost there) we will move on to facilities and then (finally) each race will be fleshed out with extra goodies. Should make for a diverse game.
Andy:
Once I test the Gold AI I will post and let you know.
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