Re: Babylon 5 Mod
Hmm. I'm just popping into this thread and reading a few Messages back, and have almost no Babylon 5 knowledge, but here are some thoughts on the question of trying to mod based on a universe with 10000-ship fleets.
1. The latest gold patch actually allows 20,000 max ships and bases in space, per player!
2. How many inhabited systems is the B5 populated part of the galaxy supposed to contain? Perhaps a game of SE4 could just represent one part of the whole region, so the player isn't supreme emperor, but a regional governor?
3. You could just assume that in reality, each ship would be about ten, fifty, or a hundred actual ships in the B5 universe, but is numerically simplified for sanity's sake.
4. If B5 has a large difference in size of ships (for instance, the 10,000 ship fleet consists of 10 flag ships, 100 capital ships, 1000 medium ships, and 8,990 comparitively tiny ships, then you could define ship sizes (and/or fighter sizes, and/or drone sizes) that represent squadrons of smaller ships, especially if they tend to operate that way in the B5 fiction.
Just some ideas...
PvK
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