Quote:
Graeme Dice said:
Then why don't you just disable the spells via a mod?
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Several gamers don't use mods and several don't trust modded files. Also it would be a hundred times faster if the functionality existed within the startup screen. If you review the previous posts you'll also see it was someone else who suggested this not me.
Example:
Setting up allies can be done within the .map file... doesn't mean every future version should leave it that way. One of the biggest complaints I remember reading are people saying the game is not user friendly... asking these same individuals to make adjustments via mods only steps them further away.
On the same note if Dominions_3 suddenly removed independent strength and magic site frequency from the startup options where this can only be done via MODs or editing .map files more players would be unhappy. The reverse is true where if players could setup allies and disable forged items before the start of each game on an advanced tab more players would be happy for the easier functionality.