Thread: Babylon 5 Mod
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Old April 17th, 2002, 09:23 PM

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Default Re: Babylon 5 Mod

Sorry, the AI/Data files are for 1.49 still, once we have completed the mod and it works in 1.49 we will convert it over to Gold.

To apply these files to a 'whole mod', you need to make a subfolder in your SEIV GOLD folder and call it B5Mod, then you would copy in the folders following the same structure as in the SEIV Gold base folder (AI - Data - Dsgname - Empires - Pictures - etc. folders), though you would only copy over the new stuff to those folders. The you can use ModLauncher to choose this Mod and play it.

By putting it in it's own folder and choosing that mod, what will happen is that the game will first look in that directory for the needed files, then move to the base directory for any files it doesn't find there. So, you could just put all the Races in the Pictures folder (even without AI) and have a 'mod' that would feature the B5 races but uses the generic AI for them.
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