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Endoperez said:
That sounds a tad too complicated. Maybe we should simplify it a bit.
1) If one commander can build a castle, normal workers are probably available anywhere.
2) Thus, the units that actually build the catapult are available everywhere.
3) We only need a commander. This commander could be named "Master Catapult Engineer" or "Siege Engineer".
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All the way to this point sounds great and logical. With the siege engines actually built and seen it will make the sieging of a castle more realistic. And step #2 is where the unit is created.
--one side note is that in wasteland it should be more difficult in building siege engines.
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Endoperez said:
4) Every Siege Engineer should give a bonus for breaking down castle walls. I think 25 would be a good value. Siege Engineers should be able to lead few units, which can emulate the warriors operating the catapult or just guarding it from enemy attacks against it (assassinations). If you really wanted to play around with the idea, I quess we could give the Siege Engineer no fighting equipment, but high resource cost, like 50 or so. And this is very, very Ulmish; they already have Sappers and Guardians and Lord Guardians and - oh, Siege Engineers already exist!
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It's not the engineers which toss the boulder it's the catapult. With this current setup there's no way to target the actual siege engines... you could only target individual units which each make a percentage.
Also it would make the battles much more interesting to see different catapults from different nations which hurl boulders or diseased animals across the battlefield. Your suggestion does not make this possible.