Re: Eliminating Resupply Depots... =)
Ok this is what I've decided.
Standard Starport
Space Yard with Resupply
Empire Capital with Resupply ability and Resource Conversion at 60% loss.
Natural merchants start with a Space Yard and Empire Capital, otherwise the starport is added.
Problem I have is that the benefit of the Capital is the resource conversion which becomes obsolete with the first level of resource conversion. So I need to add a third ability that will keep a player from just scrapping their capital once they get resource manipulation.
Something that's fairly unique.....
Edit Got it..... change Resource Manipulation into a Economic Technology. The Ultra Recycler... allows better selling of spare parts. The Resource Converter will translate into Upgrades of the Capital... allowing better trades at the capital's stock exchange. =)
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