Re: Siege Units
NT_Jedi, when did you join Club Stupid? I don't know what it is with you, but you seem to be completely incapable of grasping the fact that you have no goddamn point at all. You want to add an extra layer of complication that does absolutely NOTHING simply for the sake of adding it. The existing mechanics cover siege engines quite well, so why complicate the system?
The only suggestion you made that has any merit is the addition of long range missile units, but those would be anti-unit missile units in combat and would be treated as normal albeit mindless units. If they had a siege bonus, fine, then they'd also serve the function of siege engines, but I fail to understand why you need to inject all the extra crap into this discussion.
Edi
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