Re: Babylon 5 Mod
I have some new updates I will be posting soon - which include reworked facilities, some new ship types (including Repair Tugs), typo fixes, added stars to Nebula/Black Holes (for reactors to work right) and AI_Designs for everything from Fighters through Planet Killers. Right now I am just trying to find out how to pick the starting facilities.
In the works I have specialty facilities for some of the races (the main ones and some of the major LNAW races), new weapons, new specialty race components and some new art.
Sorry for the delay since the Last post, been busy!
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