Thread: Babylon 5 Mod
View Single Post
  #655  
Old May 3rd, 2002, 10:57 PM

Val Val is offline
Major
 
Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
Thanks: 0
Thanked 0 Times in 0 Posts
Val is on a distinguished road
Default Re: Babylon 5 Mod

Thanks

Here are the latest batch of changes to the Data and AI files:

DataAI050302.zip

The new AI for ship construction is not yet in there as I am still testing it, but it does have revised facilities (more will follow once these are tested) and some new ship types (repair tugs).

Just unzip the file to your B5Mod directory and let it replace the old files.

As usual, let me know what errors you find.

Also, does anyone have any ideas for race-specific facilities and abilities for them? Some of the ones I came up with:

Psi Core Base (EA) - Improved Intel, Pop Happiness decrease, less chance of bad event/intel

Great House (Centauri) - Improved Version on Manufacturing center, reduce planet value (they had a habit of 'raping' worlds)

Religious Center (Minbari/Markab) - Improved Hap, Combat bonus in system, bonus research

Hive (Gaim) - Increased production, less research

Corporate Center (Brakiri) - Production bonuses

Now y'all give me some suggestions
Reply With Quote