Thread: Babylon 5 Mod
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Old May 6th, 2002, 05:45 PM

Val Val is offline
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Default Re: Babylon 5 Mod

Gil:

Psi Corp will appear for the EA as a facility (or two), some special ship components and possibly the Black Omega Squadron.

The Epsilon 5 style techs will be available as 'Runins Techs', in fact, once the mod is done that will be the only way to get a planetary gun (Weapon platforms will be vanishing as they was no real evidence/mention of planet based defenses).

I was going to do the reduced happiness because of the uneasiness humans have towards psykers.

If you are up for some art work, I am trying to find screen shot examples of the computer screens to work on the interface. Also, if you would like to do a shipset, there are many races that could use more ships (Drazi, Brakiri, Vree)


Pathfinder:

The Hubs are inspired from the 'realism' in the proportions mod and accented by SJs pop production curve. One way to speed their production is to ship in more colonists. The costs are actually based on the original SE IV facility costs, but you pay for everything in it (I broke down how many minerals per point) and then added organic and mineral costs. They are meant to slow down expansion. I am adding ship components next that will allow more diverse fleets, things that will effect maint costs.

More spelling errors! You should have been around during the fission/fusion mess!

Hmm, you're right about the races designing too often. I will test more and I think I may up the starting resources a bit to help the AI out.

Any ideas from anyone on how to slow designs down?
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