Re: OT: Narf has gone looney and wants to GM.
I didn't catch it immediately because it's been a very long time since I've seen turning used. Most undead get two or three HD per CR, so it quickly becomes useless against anything that can challenge the party, and anything weak enough to be affected probably has stats so pathetic the party can just bash them all to bits in melee and take little or no damage because they all need 20's to hit so expending something that actually has limited uses per day seems a waste. There is a very small range of levels where Turn Undead can be devastatingly effective (level 2 cleric vs 1 HD hordes = mass destruction, for example), but beyond that its only effective use is usually for feats that give alternate uses, such as Divine Might adding charisma bonus to damage for one round at the cost of a turning attempt.
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