Thread: Babylon 5 Mod
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Old May 10th, 2002, 04:12 PM

Val Val is offline
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Default Re: Babylon 5 Mod

All:
I have attached a zip with corrections for the facilities (had to change them a bit to make AI work), corrected the AI to use these facilities, fixed a few spelling errors and added a few components (4 new Mine warheads, ship class maint modifier - civilian, corporate, military, ancient). I believe the rest of the files were in the Last update, but I reincluded them just in case.

Update051002.zip

Pathfinder:
The Shaodws or Torvalus may be more interesting, as almost all of their weapons and bonus tech are in - where the Vorlons are missing many of theirs

SJ:
It will pick the highest - as you said - but I would like the larger AI warships to choose to use what a human player would, to make it as challenging as possible.

[ 10 May 2002, 15:14: Message edited by: Val ]
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