Re: Babylon 5 Mod
Thanks for testing them!
In the more finalized Version, ancients will suffer from a LOW - LOW - LOW (almost non-existant) birthrate, so every ancient life will be a valuable commodity (I reset the minimums on Reproduction so they can go down to 10%). They will get some production bonuses for their homeworld (some special facilities and such) though so they can build a bit faster.
The next big thing I have to incorporate is SJ's Nomad/Pirate traits and components so I can add the Raider's and the Nomadic Races.
Have a good weekend y'all!
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