As PF said, the increased amount of supplies are meant to help the larger ancient vessels through the long battles (this will be even more important once converted to Gold). The amount generated per/kt may be off - as I had to adjust the numbers several times in the previous releases, odds are I may have made an error, as each level up is meant to be an improvement
As to the bases negative maint rate, those components were supposed to be for 'ships only' - I accidently left in the Ship\Base line. Though, if this is actually generating resources... we may have accidently discovered a way to make resource generating components (when coupled with a vessel that has a built in maint reduction)!
I don't see how the Shipboard Yard can replace the Space Yard as they are specified as either Base or Ship, not both. Anyone else have this problem?
If I make the various "ship type" components different families, then I can't restrict a ship to only 1 per vessel, or am I wrong?
This mod is still 'pre-gold', once this mod is tested and working reasonably well, then it will be upgraded to Gold. There is actually a test game being setup between 4 players right now that will hopefully determine the mods playability and balance. I do have some new AI I have to post, along with some minor add-ons (like the new Sat sizes and such). I am hoping to have a good solid Version of this mod by June, maybe run a PBW test and then go Gold by July... but I've always been a dreamer
