Re: OT: Narf has gone looney and wants to GM.
And now, this week gives me time for an all-important question... When I reach level 18, which rogue special ability should I choose? I can either choose improved evasion for only half-damage on failed reflex saves, OR I can choose slippery mind for the two saving throws to escape enchantment effects.
*prods Jack Smith for a mathematical analysis like he did with the turning.*
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