Thread: Babylon 5 Mod
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Old May 16th, 2002, 05:09 PM

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Default Re: Babylon 5 Mod

Geoschmo:

Thanks for testing that. Is there a way to set a new planet size for below "Tiny" then we can set a special weapon that will only destroy these "balancers".

Gil:

Sure, love to see them! Post them here for all to enjoy or send them to me in a private message (or to b5mod@yhoo.com). 128 x 128 is best for the large pic, 36 x 36 for the overhead. Thanks!

PDF:

Map: There is a map in the mod, though it is incomplete. It does have all the JumpGates and systems named, but many of the systems are currently 'empty'. The ultimate goal is to use this map to create a scenario based around the time of the show will tech levels and colonies appropriate.

Documentation: On the website (as Pathfinder said, see my signature) there is a list of the races with descriptions - this will evolve as the races are added. A tech tree is something I was also planning on doing, though I am not sure when. The components will all have descriptions in them, so that will have to do (when we're done, maybe we can go through the components file and seperate all the descriptions or something.

Gold ConVersion: Thanks, let me know what sort of trouble you run into! Looking foward to the upload. Try to track the changes you made so as newer files are released you can easily update.

Drones: Drones do have a place with some races, so they will appear, just not sure if they will be restricted by race or free for all.

Pathfinder:

Was the AI loading the fighters in the past Versions? Damn...
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