
May 17th, 2002, 09:44 AM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: Babylon 5 Mod
Quote:
Originally posted by Suicide Junkie:
Like I said before, Goldifying is pretty easy once you've got a 1.49 mod.
FWIR,
- Add the two lines to settings.txt
- Search-replace the allowed vehicle type and the weapon target types
- Replace Bitmap name:= with Primary bitmap name and secondary bitmap name.
- Replace quadranttypes.txt
And that should be pretty much all, except for tweaks to support new gold features.
Such as the Organic armor / combat repairs thing.
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Thx SJ, that's just what I did, but I overlooked Quadranttypes.txt w/o having any problems (but surely I won't have the new types!).
I just didn't think it was so easy !
Now I will make some more test and post a Goldified B5 1.49.27 this evening.
Val,
I looked at the AI files and they seem pretty bare : no special designs, and no specific research for major races...
As I mostly play solo (even if I have 2 ongoing PBWs !) I'd glad to have good AIs !
As for facilities there are many descriptions lacking making it difficult to see what they do (for example Mining Colony doesn't report that it generates Minerals , and many facilities generate Planetary Shields without info..)
Modifying these files is pretty easy, how can I help - if you need help ... ? 
[ May 17, 2002, 15:35: Message edited by: PDF ]
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