PDF:
Gold: Good to hear the Gold conVersion is going so easy
AI: I wanted to make the current AI solid, then it is a more simple mater to tailor it for each individual race - mostly choosing to use their racial specific weapons and tech research.
Facilities: I'll get more descriptions in. The Planetary Shield description is intentionally left out as the are not really supposed to be planetary shields. I had added them to prevent ships from easily damaging a world that is established with non-planetary weapons. All the planetary weapons will bypass shields. This means a little fleet of destroyers armed with Particle Beams won't be able to hurt the average colony.
Cargo: I made cargo in bundles of 75kt to encourage use of Cargo ships. 75 was also used because it is the smallest number of required cargo for a ship. The reason why it is 'bigger' is that with external pods, only a portion of the pod is 'in the ship'. I look at the 75kt as more of a 'Structure Point' system, so you spend 75 structure points to get X# of cargo tonnage. There are also alternate cargo components for fighters, troops, satellites and mines which have various costs and ailities. I tried to make the abilities on each 'container' more desirable for a specific task so people would choose them over choosing standard cargo pods to carry combat units.
Colonists: I was thinking of changing pop weight to something in between the two, either 25 or 50. What do the rest of you think?
Mounts: There were special mounts way back in the early Version of the mod, and it is on my list of things to update. The Spinal Mount won't make it in though - as there is are a few Spinal Weapons in their already.
Pathfinder:
Glad to see that at least some races are doing what they are supposed to! I'll work on making EA/Hyach do it this weekend.