Thread: Babylon 5 Mod
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Old May 26th, 2002, 05:28 PM

Val Val is offline
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Default Re: Babylon 5 Mod

I do hope it will be better

Thanks for the heads up on what is causing trouble in Gold as well, it will save some time when I get there!

IF:
Can definately use some help, I'll post just the infantry/troop files tonight or tomorrow and see what you can add/fix up. Thanks

PF:
Working on testing another generic AI, I'm beginning to wonder if the AI is running out of design names late in the game?? I'll post that with some extra stuff.

All:
Vree are cooming along, about a dozen ships are done - this should help to expand the AI universe in larger games.

Also working on the technomages as a nomad race, though they will only use a single ship type (the smallest shipset ever).

Working on another ancient shipsset as well - Torvalus (the Dark Knife ship in the Coriana 6 battle).

Finally, redoing parts of the components, vehicle type and racial traits files to add "B5 Standard Race" and "B5 Nomadic Race" so we can add those P&N elements to some of the races. This will also allow an easier time of adding varied shipsets for the Drakh and some of the ancients...

Enjoy the holiday alll!!!

[ May 26, 2002, 16:31: Message edited by: Val ]
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