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OG_Gleep said:
I assume your not using CB because Bloodthorns got nerfed.
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Correct. Will try CB one day, if Dom3 doesn't come out first!
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If I'm not mistaken Astral weapon isn't tied to the actaul weapon dealing dmg outside of the weapon damage, so 3x multipler for deamons is still a very good thing.
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Correct again - you are quite right that higher-damage weapons would be better, but my primary concern is def. So I'll replace the mains gauches once I've forged the Summit, Stone Sword and Mage Bane ....
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I have seen Etheral units equipped with defense + luck give magic weilding enemies fits. Its just standard for me...any melee combatant with 1s casts body eth, astral shield and astral weapon. I never cast luck personally if I am concerned about the 5 script limit. Theres 2 really cheap ways to get it, and the other buffs are either impossible to get or really expensive. And normally I never do so end up casting the same buffs.
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I promise you, Body Ethereal is just a waste of fatigue if your opponent has magic weapons. I would usually put a coin, amulet or a Faithful on my pretender and not script Luck, but couldn't in this build.
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I'd run a solo test game playing two sides, get both sides equipped the same exact way, and play with your script, then if all else fails, play with your item config. That is if your only option is your one SC vs the two ID's. Massed undead, those Angel toting flambeus etc etc.
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Well, I never did get to see how well Frozen Heart works against IDs. My god, my entire army, and my 26-strong mage cadre got absolutely raped. I'm not sure if it was really the IDs that were the problem - there were 30-odd devils who made my troops rout before a single Frozen Heart got cast.
It occurs to me that it would have been very different if I'd been defending rather than attacking (breaking siege counts as "attacking", so the sieging force gets to move first). Then the FHs would have started coming a round earlier and it might have looked different.
Ho hum. Off to try and remember how to play VGAP.
CC