Quote:
OG_Gleep said:
Had you not done the Arena, the fighters guild may have been unroleplayingy, but since you have...
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The Thieves guild also fits with your skill set and gameplay choices, as Assasins and thieves share similar talents.
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Aren't there assassins who refuse to stoop to petty theft? Aren't there near-suicidal glory hounds who insist on fighting in the arena with nothing but mage skills, out of some sorta twisted, quintessentially elven inferiority issues?
I like to believe there's more to roleplaying than deciding whether you're a fighter, mage, thief or cleric.
Then again, I've never been able to "roleplay"(get remotely immersed, that is) with Morrowind.
I "buy" the premise of a game like Master of Orion because I get the distinct impression of other civilizations, with their own agenda, doing their own thang for their own reasons. Morrowind felt like nothing quite so much as a bunch of mannequins standing around, waiting for me to push their buttons*.
My point being, you could see the strings**, and that doesn't make for a very compelling world, in terms of immersion.
Also, ever notice how you can just casually loot a bunch of places in the game(the Balmora and Caldera mages' guilds spring to mind) for more gold than you can earn in a year or two of game time? Without using a single thief skill or spell? Hard to roleplay a thief when you have to force yourself to overlook these obvious treasure troves. But that brings us back to that whole metagaming grievance SC and I brought up earlier, and there's no real point to retreading that ground.
* Not that ordinary mannequins have buttons, but that's what makes Morrowind NPCs special.
** Not that mannequins have strings, either.