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PDF said:
Well, if your idea is to have some ID-killer Natty, I think you need her to have more attack punch (at least one weapon with high att and damage), and some sort of regen as well as reinvig would be nice too. If you play vanilla Dom2 a life-drain weapon is nearly a must also.
I don't think *any* lone creature can kill well-equipped IDs if equipped with an Armor of Virtue, you'll always be hit before finishing one.
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True. I replaced the AoV with rainbow armour as soon as I got a random nature on a Celestial Master (my 26th - took quite a while).
I don't get why ppl think you need more damage when each hit does 25+ with AW. Anyway, leaving aside the weapons, I'd be interested to see what people would change on a nat:
rainbow armour (the displacement armour is twice the enc and gives no reinvig)
starshine skullcap (means the astral buffs give less fatigue, and there are no hats with reinvig)
flying boots (essential for strat mvmt - was going to go Anteus or Calius for combat)
burning pearl (essential vs. Abysia, though Krupp's bracers would have been nice)
CC