Re: Magic Items Suggestions
Personnally I suggest to make a special slot for human sized non magical commanders to allow some items considered too powerfull if allowed to all commanders (such as items giving stealth or even stealth to commanded regular troops, recuperation, healing power, illusion power -your army looks twice bigger in other players report-, giving bonus to hp, and other powers discarded because of their possible use on a SC or other hard to kill being). If I understand why it's a bad idea to make for example a ring of invisibility usable by elemental kings or other arch devils, I find sad that such a classical item doesn't exist for classical heroes (as well as other items giving some chances to an human sized warrior type heroe to be usefull in the end game). This special slot may also give more interest to human pretenders compared to other chassis if allowed to them.
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