Thread: Babylon 5 Mod
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Old June 3rd, 2002, 09:18 PM

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Default Re: Babylon 5 Mod

AeoN2:
Make sure that all the files are extracting to the same folder - I had heard from someone that when they extracted on of the zips in had nested in one folder too deep - so the files were off.

PDF :
I'll check out the supplies thing, in the games I have played, I have needed better reactors to keep up with the better weapons and engines - or with the higher number of engines on the bigger ships. The power supply is 'unlimited' to be more in line with the B5 'reactor' system.

I will also revisit the Civ/Mil/Corp percentrages, that was just a quick idea I had tossed in without checking the game balance. The idea was to make the the ships cost a bit to produce, but make them a bit easier to maintain so you could have larger fleets - as they did in the show/books.

I am still in the midst of my transfer, so I will not have a lot of time this week, but I will try to get as much done as I can when I can

Other stuff I am working on includes revised Weapon Platforms to defend vs. incoming fighters and troops, Vree shipset, getting the Abbai/Hurr general files setup (thanks Simon for the excellent doc files!), AI to use armor (not that hard - just time consuming) and finishing the missing components.
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