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Marek_Tucan said:
Similar question, though the answer is AFAIK negative, is it somehow possible to change the opponents in the course of long generated campaign?
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No. A long campaign is supposed to be against the set of 3 you specify. An LC really is for modern wars (like Yom Kippur say) that last a few years at most (say a WW3 Happens and lasts 2). In WinSPWW2 it is useful for doing a short period, to examine a small area of the war or for handling those minor allies not covered by the main WW2 Long Campaign.
In the WinSPWW2 WW2 Long Camapaign, You can change fronts, and the generator will bring up appropriate enemy forces depending on the historic war situation. e.g. as USSR you may get a few assaults/advances against the second rate Axis allied powers guarding around Stalingrad (Rumania, Italy etc) in Operation Mars(?) as you punch through these to encircle the sixth Army. As Japan, you may meet Canadians defending Hong Kong. As Germany, if you are unlucky, you can have a river crossing at the Meuse in France 40, or crossing the Albert Canal vs Belgium. USMC get beach assaults, and the main Allies can come ashore in Normandy 44.
There is no Long Campaign in the post-war era as there is noting that justifies it, historically or complexity-wise WRT fronts and Allies. e.g for a long running affair like the Iran-Iraq conflict, simply dial in the start date and end date in the campaign generator. The default battle locations generated will suffice, and the Allies do not change. (There is already code in there so you can enter China as an opponent together with N Korea and when it is too early for Chinese forces, then NK will be substituted so you can play a Korean generated campaign without having to split it, the only historical case post WW2 that needed such special code).
Cheers
Andy