Re: Babylon 5 Mod
I made a few more changes to the AI - will post them after the weekend - and I just passed turn 110 without any RCEs (also have my empire on AI control to watch what they're doing). The changes have helped to keep the AI from using repair tugs for Troop Transports. AI is also building tons of troop transports so I have to adjust the numbers for build.
Also working on crew enhancements for ships - things like "Expert Navigator- bonus to Combat Move" and "Security Chief - bonus to ship defense" - so far they look good.
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