Thread: Babylon 5 Mod
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Old June 12th, 2002, 10:30 PM

Val Val is offline
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Default Re: Babylon 5 Mod

Yeah, the Homepage is having some issues - I've gotten some good d/ls off of it, but then the next day - corruption! I am working on rezipping all the files to post on the homepage again, though it is slow going as I am away on business and am limited to a 333mhz laptop that I forgot to load my art programs onto!!!

Ok, now that we have a new confirmed boggie from Pathfinder, I will go in and see what I have to change. In my local copy I had already made a few changes based on that assumption (the lvl 6 engine) - though none of the AI have yet to research it in my most recent game.

AI programming for each individual race will be a bit tough, but luckily most of the generic AI will make the work a little easier - though I will have to make a general AI for the ancient races and nomadic races as well. The hardest will be Raiders and Technomages!

I am also reworking the general racial AIs with Simon's help.

The mod is a bit 'o trouble, but if it all comes together it will be worth it But, the mod would be nowhere without the help of the beta testers!!!
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