Thread: Babylon 5 Mod
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Old June 16th, 2002, 10:59 PM

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Default Re: Babylon 5 Mod

Pathfinder:
If you want to send your preliminary Shadow AI, I'll add it to the next patch

I had to add something to slow down these ancient races - in 10 games (before the changes) the Shadows were always #1 - even just using generic weapons

There are going to be shields - but they are mostly for Abbai, Brakiri & Vorlons. Though Shdaows (and other ancients) will have shield like stuff.

Man - I still can't believe you printed out the whole thing!!! You are insane! (and most likely responsible for the deforestation of a small South American country)

Baron Munchausen:
The Shadow's don't really have any cloaking, they are just able to phase in and out of hyperspace - which I guess for SE IV purposes is the same as cloaking. Even with that being said, there is another Ancient race that has even better (true)cloaking ability - the Torvalus, and their cloaks are alrady in the Mod, and at their highest level are impenetrable by the younger races. I am planning on adding the phasing drive for shadow ships - which will give them cloaking ability. There were very few examples of cloaking in B5 - other than the Torvalus, the Centauri had some for fighters and I think the Hyach had some - and of course there are the Techonmages.

Lighthorse:
I do have some spreadsheets on all the weapons I have so far released, plus about 100 other weapons that I am still balancing out. So, before going crazy tring to make one, I could probably dig up these files and post them. The only problem is that they are on my home PC in PA and I am currently in MA - I will try to get them when I get a chance to go home.

Geo:
Thanks for the tips on cloaking planets - maybe one of the ancient facilities will have that ability to start to make their homeworlds more difficult to find.

All:
I am getting ready to implement the WP change - WPs will now only be usable against fighters (and I would also like them to fight troops), so you will have to rely on sats and ships to defend your worlds.

I am also working on adding the EM weapons, but what I would like to do is have the 'Damage Engine Only' attribute given to all EM weapons, but would also like to have them effect weapons, reactors and a few other components. I know the Sci-Fi x-over mod will have the "Only Boarding Parties" ability to allow this, but I was wondering if there was any harm in giving an 'Engine := 0' ability to all the components, or will this mess up the AI? Anyone try this yet?
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