Thread: Babylon 5 Mod
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Old June 20th, 2002, 12:16 AM
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Default Re: Babylon 5 Mod

Val: #1: Real life first!
#2: Techs -
"Psychic Tech - if you mean Racial tech, no. There is a Telepathic research skill that will allow combat telepaths, Psi-Corp and some other things. Combat Telepaths can be used against shadow living CPUs": I guess I go ahead and have them research this, if it dead-ends I'll strip out entirely.

"Organic Engineering - another no. There will be unique 'organic techs' available to individual species based on their Racial Tech (eg - Vorlon Race - Will have some organic tech)": Okies--I'll delete that from their tech tree.

"Planetary Engineering - yes and no. There is no real terraforming as it should take far more time than it does in SE IV to terraform a planet. Mars has been settled for quite some time and people still live in domed cities and wear breathers outside. I think I was using this tech for some of the Facilities. There will be a 'unique' Ancient Ruins Tech that will allow terraforming, but it will be EXPENSIVE.": Okies, again I'll strip this out entirely.

"Stellar Manipulation - again, yes and no. There is a field called Hyperspace research (or theory or something) that will allow jump gate and drive construction. There are no planet/star/nebula/blackhole/etc creators/destroyers. There is (again) a unique Ancient Ruins Tech that will allow you to stabilize a star though (Stellar Balancer). There are planet killers - but they are only available to the Vorlons and Shadows." hehe...I'll figger out that cloud of death thingy and make sure the Sahdows get it

AI to use armor - that is something I am actually working on, but it is in my test3 folder (I have multiple folders with different changes in each to see how things work) and once it work consistantly I will cut -n- copy it into the main folder and release with an update. It is setup using the planetary shield ability as a requirement in AI designs, but I am debating on how best to do it - such as having multiple 'useless' traits like we did in the reactors, or just tell the AI to stick with Mid level armor.

"Shadows will have their own unique armor - SJ was working on it, ask him" : Okies, I'll ask him. I'll hold off on that until Version 3 of the AI (working on Version 2 as 1 was very slow to get the molecular tech area)

[ June 19, 2002, 23:46: Message edited by: pathfinder ]
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