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Old April 20th, 2006, 06:35 PM
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Default Re: Magic Items Suggestions

Quote:
Wand of Magic Detection (minor item or trinket astral 2-3 or astral 1 nature 1 one handed) : this wand adds one to the level of its wielder in each practiced schools, only when searching magic sites.

Greater Wand of Magic Detection (greater astral 3-4 or astral 2/nature 2 one handed) : this wands adds one to the level of its wielder in all schools only when searching magical sites (even schools the wielder doesn�t practice).

Ultimate Wand of Magic Detection (very powerful or artefact astral 5 or astral 4/nature 3 one handed) : allow its wielder to find all the magic sites in his province when searching.
I like these ones. Nice concept.

Loki's Crown: Unique nature artefact. The wearer can cast transformation on themselves without risk and at no cost.

Blade of Expertise: Mid level earth/water item. The effect of this character's experience is doubled.

Thief gloves: Low level nature item. Lets stealthy units steal a small number of gems from enemy labs. The enemy will be informed of this.

Deacon's staff: Low level astral/fire item. A priest wielding this loses banish and smite, but gains holy armour and divine strength, two self-explanatory holy spells. Does triple damage to undead.

Paladin's sword: As above, but loses bless and sermon of courage, and gains more holy attack spells. Holy flare? Holy darts?

Mace of Glory: Unique fire/astral artefact. As above, but gains everything and loses nothing. Increases priest level by one.

Blizzard Bow: Low/mid level water item. A nice bow with a potent freezing aspect.

Enchanted vial: Mid level fire/water item. Halves the fatigue cost of acid spells.