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Old April 21st, 2006, 11:31 AM
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Default Re: Magic Items Suggestions

Quote:
OG_Gleep said:

I can't believe you just said that.
It's the same as you saying that elves are 100feet tall with glowing pink noses... you have zero history to backup your statement.

Quote:
OG_Gleep said:Realistic Fantasy.... read that back a few times and maybe you'll see my point.
As mentioned earlier by Endoperez, "It simplifies programming, reduces micromanagement, and in general, is a good choice." The identical setup of forged items is also done within Dominions to simplify the progamming code not because it matches realistic fantasy realms. If your statement was true then games like Diablo_2 and the RPG Might&Magic would be wrong for having random variations of the items found.
What you are suggesting is UNRealistic Fantasy where all weapons, items, people are exactly the same.

**edit in Might&Magic I refer to sequel#4 thru #7 because those are the ones I played.

Quote:
Endoperez said:
However, it could be argued that every magical item is actually duplication of a platonic, ideal "perfect sword" or "perfect shield" or "undead-killing sword". Remember, the artifacts can be re-forged! If magic is used to duplicate an existing idea to the smallest detail, the statistics are always exactly the same.
Sure it's possible every magical item is a perfect duplication... but the same as if every child in a magical realm suddenly were identical with blue eyes and blonde hair... there'd have to be a mystical reason behind this event. Imagine reading a fictional book where all houses were exactly identical yet no reason was ever explained... unrealistic fantasy. My point is if no reason, history or information exists to backup this theory then it's unrealistic fantasy.
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