Hey all,
Sorry to interupt the general flow of ideas, but I've been hit by a bit of a concern (to me atleast).
It seems to me that if we (you is more accurate, cause I've done very little on the mods) have the various races (and sets of races) having "exclusive" tech trees, then things such as capture, technology trade, etc. will be meaningless, especially between the genres. This is of considerable concern to me because I envision stealing other technologies, alliances versus enemies that include technology swaps, etc. This is what I said in the ST forum:
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I was also thinking of some sort of maintenance reduction centre for ships...perhaps just for the Ferengi...any ideas on what would be a good name for it?
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How about recycling node, as per nomads in p&n? It would be nice if races other than just the Ferengi could use this. In fact, any nomadic/trading race should really be able to build this device, which brings me to my next point...
Just in general I have a big concern. If this mod is merged with the B5 and SW mods, and everyone introduces exclusive tech trees to define the genres (lots of armor types in B5, droids in SW, recycling nodes & regenerating/crystaline sheilds in ST) then how can we capture other ships and gain their technologies? It seems to me that people will be sort of painted into a corner on what they can research, and ship capture will be pretty well useless. Guys like the borg and other 'pirate' races would be entirely hobbled if there are not enough races from their 'genre' present in their game. Technology trading will be pretty well useless as well, because heck, what could they actually trade when most of the useful components are from exclusive trees?
I'd like to propose some alternative mechanisms to the exclusivizing of the "genre tech trees", but would anyone be interested?
Just my $.02
cc/ B5 mod thread
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Any thoughts? Like I said, I think there are some relatively easy work-arounds, but they might take a bit of work.