Quote:
Pyros said:
So, in order to avoid such an event (having a squad firing every available weapon during the limited amount of one turn), it will be required that the squad's weapon availability should be limited only to certain weapons from all the available ones (a soldier can't be firing with a LAW on one hand and with an Uzi on the other hand)... 
This also means that additional code must be created for something that will have a very small impact in the gameplay.
cheers,
Pyros
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Mayby the type of Target. A Uzi agains infantry and LAW agains AFV