Re: OT: Narf has gone looney and wants to GM.
As for the class.....
Can't hit a party with that and a few fighters, even at 1st level, with an endurance challange. Fighters hurt? Well, a few rounds between battles, and no more hurt. Fighters don't run out of sword swings as a Cleric or Wizard can run out of spell slots; all a fighter runs out of is HP. That class eliminates that particular balance point. Fighters, provided they survive one encounter, will always be at full health for the next, provided the Touched survivies as well. Keep the Touched out of combat, and the otherwise fighter/rogue party can deal with the vast majority of threats. Wands of Cure Light wounds cost 750 gp, and heal 1d8+1; that's an average of 275 points of healing per wand, but that works out to about 2.73 gp/hp, and it's limited; without resupply, the party will run out of healing and have to stop, eventually. That guy gets rid of that, especially if there are two in the party - even 1 level dips - as then they can heal each other at will, too.
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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