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Old April 23rd, 2006, 01:03 PM

Bishop746 Bishop746 is offline
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Default Re: Diggers At Work After Action Report Part I

Diggers at Work Part III, Final

Brought to you by Smith and Wesson, because some people just have it coming.

-------------------------------Spoilers Alert-------------------------------------

Turn 12 began with another well placed artillery barrage by my forward observers led by a Major Stanley who has an Arty rating of 91. Without line of sight, he’s artillery was effective; with line of sight his artillery was devastating. Without artillery I would have lost this scenario.

D platoon in the southern part of the map had stopped the Viet Cong advance with E platoons timely arrival. I moved the APCs too close to the enemy and lost one to an RPG or missile of some sort. The APCs were pulled back and shifted to the left to get a better field of fire and better support from the infantry. Over the course of 6 turns I slowly moved two APC’s towards C platoon in the middle and left one with D platoon. The enemy never really threatened D and E platoon again after several artillery barrages and devastating heavy and small arms fire. The most the Australian platoons received was sporadic OPFIRE when they moved.

A and C platoon had moved forward to a line parallel with the wooden structure when the enemy made another attempt of pushing through the center with approximately two platoons. A and C Platoons began to get hit with very accurate mortar fire being directed by a FO that was less than 250 meters away. My platoons tried to eliminate the FO but fires soon started in the rubber trees and several units became pinned; so I focused on pulling both platoons back towards the Refinery.

To the north at B platoon occurred one of the few good decisions I made. B Platoon crossed the open area and maneuvered into position above the Objective hex without taking any fire from the enemy. I positioned my platoon with good fields of fire and seized the objective and waited for what I hoped would be a counter attack. Within one turn, the enemy diverted two squads and an MMG towards B platoon. The firefight lasted roughly three turns but swung to my favor when the MMG was destroyed by small arms fire. On the 17th turn, the platoon popped smoke and waited for the end of the scenario having completed both goals.

In A and C platoons area the Viet Cong attack ran out of steam after the two squads and the MMG were diverted. I had rallied my platoons enough to get them to the edge of the trees with the refinery behind them. By this time, the APC’s were lined up in excellent positions and were raking the advancing enemy. At the end of the scenario no platoons were under an immediate threat and all squads were in fair to good order.

Results

Mission: Draw

Australian Casualties 77 Inf
1 AFV
Viet Cong Casualties 234 Inf

I’ve been playing Steel Panthers a long time, not this version but others, and I think I did a better job pulling my units back from fights they cannot win. In the past I had a habit of leaving units in bad situations because I didn’t want to give one hex to the enemy without trying to inflict massive casualties. What usually happened is the enemy got to close and I couldn’t extract my units in time.

Thank you Wild Bill for an excellent scenario and I hope everyone enjoyed reading this as much as I did writing it.

Bishop
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