Thread: Babylon 5 Mod
View Single Post
  #1026  
Old August 5th, 2002, 06:32 AM

Val Val is offline
Major
 
Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
Thanks: 0
Thanked 0 Times in 0 Posts
Val is on a distinguished road
Default Re: Babylon 5 Mod

I'm going to try to get the Mod uploaded to the PBW server this week and talk to Geo about setting up a game. Also, Rambie is working on posting the mod on his site.

For the PBW, so far I have:

Imperator Fyron - Vorlons
Lighthorse - Narns
Milton - Centauri
Rambie (?) - EA
Simon (?) - EA
Pathfinder - Minbari/Shag'Toth (since Shag'Toth don't have unique weapons, I'd lean towards Minbari)
Gandalf - Any preference on race to reserve?
Dead Meat - Shadows
ZeroAdunn - ?
Tesco Samoa - EA/BA?
We could probably use the neutral races as well, as many of them have unique weapons.

Some ground rules would also have to be set - like we don't have to have any racial hatreds for the younger races, just the Shadows and Vorlons. We can predecide teams, and so on.

I may also ask (those of you interested in helping me to design the AI) y'all to record the areas/levels you research as you go along. I can then use that as a more unique template for your race - this way all the AIs don't do exactly what I would as that race.

I'll give y'all more info over the week. Thanks for the good response!

[ August 05, 2002, 17:55: Message edited by: Val ]
Reply With Quote