I'm still making slow progress on this game.
It's turn 114. I've captured the Pyrochette home world and set it to work building Terran battleships. My fleets are mopping up the remaining Pyro systems on the west side of the map. To the north and northwest I continue capturing Aquilaeian systems; so far their counterattacks have been ineffective. To the east I've had little trouble capturing Narn, United Flora, and Tessellate worlds. In the last few turns I've seen one UF ship and no Narn; I suspect their few remaining worlds are rioting by now.
In the Zanthris system I launched dozens of sats over one sat-protected Narn planet, but unfortunately after several turns they haven't engaged the 60 sats around the main planet or the weapon platforms on the ground. On the bright side, they did wipe out the Narn fighters and both moons. Since the game apparently won't permit sat-to-sat combat, I'm building a couple of missile battlecruisers to take out the Narn planets from long range. The Narn sats can stay there for the rest of the game as far as I'm concerned.
The Tessellate have made a comeback of sorts. When one of their ships popped through a warp point (and was immediately destroyed by guardian sats), I found that they were finally building battlecruisers and had developed the Talisman and shard cannons. Now I see a fleet of 128(!) Tessellate ships (including a few of their new BC) passing through a disputed frontier system. We may soon have a battle that will dwarf the epic fight of turn 103.
I just hope I finish this game before SE V comes out.
