Re: OT: Save Loactions or SaveAnywhere
I've always favored games that autosave pretty much everywhere, and don't tear you away from the gameplay to manually handle the act yourself. Constant metagamaing = bad, but constantly replaying the same scenes and dialogues = really aggravating.
Regarding JA 2, the game would have been downright infuriating without the save anywhere system.
It's not that I reloaded whenever a merc was killed or critically/permanently injured; That kind of crisis is half the fun of games like JA 2/X-Com. But you know those situations where you've got a special enemy character surrounded by an entire squad of elite mercs, all partially behind cover and all drawing a bead on him, and he still gets an interrupt and injures or kills one of 'em? Or when the last enemy on a map is behind a closed door in a bunker, and you have absolutely no way of telling your mercs to just kind of nudge the door open from the side and toss a grenade in?
That's when I reload. Cheating and metagaming are a powerful weapon in the war against bad gameplay decisions. In the hands of the wicked, however, they may dispel fun and immersion in ways no mere flawed inventory system or poorly-scripted event chain could ever hope to do.
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