
April 26th, 2006, 02:27 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Siege Units
Quote:
Valandil said:
I have done a mod that adds unique siege equipment to sevral sides. A ry'leh mind enslaver to get pathetic humans to open their gates, a c'tis poison trebuchet, a machaka web catapult, and a hoburg soup cannon (don't ask).
Immediate plans include ulmish ballistae, caelian battlefield lightning rods, and an enormous atlantian turtle. All of this is easy to encode in Dom2.
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Very interesting mod... as mentioned earlier I would have started myself if Dominions_3 was not being released soon.
Perhaps others could add their ideas for what type of siege units should exist for each nation... so the community as a whole can agree on the final results.
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