Thread: Siege Units
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Old April 26th, 2006, 02:27 PM
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Default Re: Siege Units

Quote:
Valandil said:
I have done a mod that adds unique siege equipment to sevral sides. A ry'leh mind enslaver to get pathetic humans to open their gates, a c'tis poison trebuchet, a machaka web catapult, and a hoburg soup cannon (don't ask).
Immediate plans include ulmish ballistae, caelian battlefield lightning rods, and an enormous atlantian turtle. All of this is easy to encode in Dom2.
Very interesting mod... as mentioned earlier I would have started myself if Dominions_3 was not being released soon.

Perhaps others could add their ideas for what type of siege units should exist for each nation... so the community as a whole can agree on the final results.
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